iterumadmin: (Default)
ɪ ᴛ ᴇ ʀ ᴜ ᴍ: ᴀ ᴅ ᴍ ɪ ɴ ([personal profile] iterumadmin) wrote in [community profile] nonotagain2023-06-08 01:16 pm
Entry tags:

01. Test Drive Meme



TEST DRIVE MEME



Thinking about joining Iterum? Unsure of who to bring or if they'll even fit the setting? Posting here offers you the chance to find out how they'll do while getting the sample for done for their application.

→ Comment down below with the character you'd like to test drive in the setting. Don't forget to add their name and canon in the subject line.
→ Choose a scenario or create your own, and tag around!
→ Test drives will be posted regularly in the months of March, June, September, and December.
→ Threads in the test drive are NOT eligible to use for activity checks, however, you can make them game canon if you wish and both you and your scene partner agree.


Possible Scenarios
Please note that all characters will initially arrive in their assigned housing; they are free to explore the City to their heart's content after that!

01. Arriving: You're pretty sure you knew where you were before you closed your eyes. But somewhere between then and now, you discover that you're definitely not there. In fact, the setting is so unfamiliar to you that it's bordering on unnerving and questions start to stack. Have you been abducted? Did you get drunk and pass out somewhere and not remember? Whatever the case, you need some answers. Or maybe this is familiar and the only thing that doesn't make sense is the layer of dust on everything around you which obviously means some time has passed. How much? No one seems to know. What you do know is that sitting around and waiting for answers is likely not going to happen.

So, you set out and hope to run into someone in the City that looks like they may be in a similar situation. Or, at the very least a person that might be able to provide some explanation. Veteran Chosen, make sure you warn the new people about the Shadows and advise them to steer clear of dark alleys and things that go bump in the night.

02. Party, party!: Now that you've arrived and hopefully settled, it's time to unwind. Inside your welcome basket is an invitation from the Duchess, who has decided to celebrate the growing population of the City with a massive "Welcome to the City" party in the Tower District. Wine spills free, and drugs abound, this is the kinda party that caters to all! The wicked and debauched demons and the good and decent who, if not careful, might end up tainted and corrupted at some point, like everyone else. Even if it's only for one night, why not cut loose and forget about whatever is pressing on your mind?

Nothing to wear? Check your closet, we're sure you'll find something suitable to wear.

03. Prominence: Everyone knows that the City sometimes influences its population on a monthly basis. Unfortunately, you arrived right in the middle of a heavy Prominence. Lust, Greed, Gluttony, Envy, Wrath, Sloth, or Pride: choose your sin and get wicked. You'll find it's hard to avoid being sinful, almost as if your basic instincts are taking over.

04. Run!: A lot can go wrong in the City; demon attacks, muggings or there's even danger of being plucked from the streets and forced to partake in the Coliseum's version of Fight Club (if you know, you know). There are plenty of unsavoury types that all Chosen must be aware of. They rule the night, and once the sun goes down it becomes the Sinning Hour. Demons and monsters and humans capable of inciting just as much fear, if not more, come out to play. Mind yourself. It's hardly a tea party out there.

05. Network: Broadcast a video, voice or text message to anyone in your phone's directory. All Chosen have a device that they can use to communicate. Those that are returning will find their phone as it was, though without any contact that was previously in the City that is not currently. For the newly Chosen, a device will be supplied in your welcome basket and will match the type of telecommunications that was being used at the time of their exit.

06. Wild Card: Choose your own adventure in the game's multiple settings!



n a v i g a t i o n
theyknewmyname: (Default)

Anne Bonny | Black Sails | Open!

[personal profile] theyknewmyname 2023-06-09 02:47 am (UTC)(link)
i. arrival

Waking up in a strange place isn't always off-putting for the pirate. She drinks with the burliest of men, sometimes drinking them all under the table before dropping the act to stumble her way to a comfortable spot to sleep it off. Only one man bothered to try and take advantage of her while she was sleeping and it didn't end well for him.

She'd sailed with Jack and Charles Vane and even Teach for days to weeks on end; days that blurred from one into the other until it was pointless to keep track of anything other than what ship was out in the distance and the colours they were sailing under.

Anne woke in the Coliseum district, inside a building that is about as foreign to her as everything else around her. She's never seen a city like this before, not even in one of her wildest dreams where her imagination could run wild. There were machines on wheels, rolling down hard surfaces. Lights that had no open flame behind them. Colours so dark and muted she had to squint after blinking to make sure she had opened her eyes again.

She wanders the streets all night, right up until dawn before she finds the harbour and the waterfront. To say she was overwhelmed, would be the biggest understatement and Anne hardly moves from her spot in the sand until sundown again, trying to figure out what to do next.

[ ii. RUN! ]

After watching her hold her own in a fight at the docks, Anne finds herself approached by a fat lard of a man and told he will pay her money for each fight she wins and it's a deal she simply cannot refuse.

Anne stands at the sidelines, waiting her turn to fight in the structure most call the Coliseum, which reminds her of another building she's seen in books, in a place called Rome.

As she watches each bout, Anne pays close attention to how each person fights. One fight is hand to hand. Another is with weapons. The last is with pistols. The unfortunate loser of that match is carried off the field moments before Anne is motioned into the arena.

[ iii. wildcard ]

[ Feel free to find Anne at any of the various locations around the Coliseum district or somewhere near the docks stealing and picking fights with the shadier assholes down there. Can also be found in the hallways at St. John's. ]